






The character is based off a concept by Aneta Bielas.
"Wanderer" was first modeled in ZBrush, retopoed with Maya. The skin was textured with texturing.xyz maps and handpainted in Substance Painter. The hair was modeled entirely in Maya. This character is real-time and rendered in Marmoset.




Texture Maps

diffuse - accessories

metallic

normal

roughness

ao

diffuse

translucency

normal

roughness

ao

diffuse cape

diffuse clothes

diffuse props

diffuse eye

diffuse strap

hair alpha

scalp diffuse
